View all by Keinomieli
Keinomieli
Follow Keinomieli
Follow
Following Keinomieli
Following
Add To Collection
Collection
Comments
Devlog
RuleMaster
←
Return to RuleMaster
Devlog
Devlog - 29.07.2024
July 29, 2024
by
Keinomieli
#devlog
MA 29-07-2024 fixed some issues with target re-selection made the lizards be less random improved the position smoothing when affected by effects made traps into pseudo-creatures to homogenize event c...
Continue reading
Devlog - 28.07.2024
July 28, 2024
by
Keinomieli
#devlog
SU 28-07-2024: made it so rule events can have multiple slots to group them nicely made new rule types to spawn entities, deal aoe damage and others fixed some issues caused by simultaneous events imp...
Continue reading
Devlog - 27.07.2024
July 27, 2024
by
Keinomieli
SA 27-07-2024: set up more tiles, added animations and collisions to them modified spritesheets to allow for column animation created new levels ready to be used...
Continue reading
Devlog - 26.07.2024
July 26, 2024
by
Keinomieli
#devlog
FR 26-07-2024: added different types of distance calculations made auto disconnecting nodes when fixed nodes and connections throwing null references after level change made rules show good messages w...
Continue reading
Devlog - 25.07.2024
July 25, 2024
by
Keinomieli
#devlog
TH 25-07-2024 made minimap work again in the rulebook middle mouse button now locks the rulebook (because middle button panning is bugged in custom graph edit window) made the rule event calls made th...
Continue reading
Devlog - 24.07.2024
July 24, 2024
by
Keinomieli
#devlog
WE 24-07-2024 made it so the rulebook resizes instantly on non-UI event (window resize, load, etc) moved graph node types into separate resources created level graph node jsons and that each level loa...
Continue reading
Devlog - 23.07.2024
July 23, 2024
by
Keinomieli
#devlog
TU 23-07-2024 added a visual effect when trap activates improved the way rulebook panning and zoom works, by alot added rulebook transition tween improved the rulebook visuals and added the tools back...
Continue reading
Devlog - 22.07.2024
July 22, 2024
by
Keinomieli
#devlog
MA 22-07-2024 made damage over time and time-based activateables added the RULEBOOK made it so the rulebook always covers certain area of the screen and hides automatically made some simple placeholde...
Continue reading
Devlog - 21.07.2024
July 21, 2024
by
Keinomieli
#devlog
SU 21-07-2024 added movement tweens smoothed out transitions and overall speed so it FFFEEELLSSS GGGOOOODDDD created trap spawners and trap entities traps can also be used for temporary environment da...
Continue reading
Devlog - 20.07.2024
July 20, 2024
by
Keinomieli
#devlog
SA 20-07-2024: added a textbox to display messages from combat, doesn't really help because no time to focus on it but is very neat as it gives insight into what is happening made an infinite loop mod...
Continue reading
Devlog - 19.07.2024
July 19, 2024
by
Keinomieli
#devlog
FR 19-07-2024: made preliminary flowmap and pathfinding for enemies created creature spawners and creature classes so they are separated during combat initialized the combat sequence logic start and e...
Continue reading
Devlog - 18.07.2024
July 18, 2024
by
Keinomieli
#devlog
TH 18-07-2024: added fonts to the game, wanted to do this early as it affects how much space the texts will take began writing the design document, nailing down the ideas, the overall plan and scope c...
Continue reading
Devlog - 17.07.2024
July 17, 2024
by
Keinomieli
#devlog
came up with a game concept made a dev test version to make sure everything works in itchio (html5 export) added some basic scripts to verify each part of the main scene tree made signal_bus and globa...
Continue reading