Devlog - 19.07.2024


FR 19-07-2024:

    made preliminary flowmap and pathfinding for enemies

    created creature spawners and creature classes so they are separated during combat

    initialized the combat sequence logic start and end

    made action-time turn system and time sorting

    made enemy creatures move toward object and activate the lose-state of combat

    made it so the combat state is repeatable and instant

    added target seeking and attack distance

    created basic combat system

    made proper victory and defeat conditions that trigger on units dying

Files

19-07-2024.zip 34 MB
Jul 19, 2024

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